When out in the field or on a quest, Suikoden: Tierkreis looks to be pretty standard fare for the franchise, having random battles on the overworld map that sends your team into a classic turn-based bout. It's a bit different from the classic RPG fare, but it also streamlines the experience, and worked very well given the platform. Pick the church or outskirts of the town, and you'll again work within a more controlled, visually pleasing chunk of game. If you select the blacksmith, you'll have a small area to wander around in that region. Once entering into a specific region, Suikoden takes a design inspiration from the countless, traditional dungeon crawling franchises out there, using a main list of locations rather than building the entire world out with the stylistic 2D/3D trickery that makes the game so beautiful. In fact, the entire game is optional with its touch control, which is a nice touch, considering players could easily sit down and sink hours upon hours into the game at once. ![]() To streamline the experience, Suikoden DS makes use of a similar overworld map as Order of Ecclesia, allowing players to quickly move from section to section of the globe with a quick tap of the stylus or D-pad. In the portion we played, we had our own created character, and a group of four others with us as we explored the first two areas of the game. In typical Suikoden fashion, players collect new members for their roster as the story goes on, this time again starting off with just a handful of fighters that make up the 108 Stars of Destiny. Even with just a few minutes of hands-on time with the game we were shocked to see just how visually stunning the game is, how gigantic the world looks, and how much attention to detail has been thrown into what is sure to be one of DS's biggest sleeper hits of the year. The Suikoden franchise has always been known for its impressive visuals, gigantic roster of playable characters, and slick, speedy battle system.
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